Final Stages and Future Prospects: Party Panic Devlog


Chris here,

As we approach the end of the project, I've been meticulous in going through all systems to ensure they are polished and functioning optimally. This week was about caution and precision; we didn't want to make any major overhauls that might break something, especially now when we're so close to wrapping things up.

One of the significant improvements I've done was to incorporate force feedback across all of my minigames. This enhancement would give players a much more tactile gaming experience, allowing them to feel each interaction within the game. To increase the immersive experience, I also added particles and sound effects. It's fascinating to see how these little things add up and breathe life into the game.

To ensure a smooth user experience, I made some adjustments in the 3D menu, preventing the camera from moving while it's already in motion. This subtle change improved the game's overall flow and polished the user experience.

As we gear up for a code freeze next Monday, the plan is to spend a couple of days rigorously testing the game for any game-breaking issues. Our goal is to deliver the best possible version of Party Panic.

Looking forward, we're still contemplating whether to release this game for purchase. Through this journey, we've gained a wealth of knowledge and experience. However, it also made us realize we could go back and build things in a "better" way, given what we know now. As we all prepare to graduate, we're keen on using our learnings to fuel our future careers. The question of whether investing further time into this game would be worth it remains unanswered, especially since it would take us a few more months to implement the changes we envision.

Thanks for joining us on this exciting journey. Your support has meant the world to us, and we look forward to sharing our final product with you!

Until next time, Chris

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