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Game Over! Continue?
June 24, 2023
by
ctrl.alt.defeat.team
I want to start off this post by thanking my team and my mentors for an amazing four months. This project would not have been the same without them, and I'm very happy I got stuck with the people I di...
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Reflecting on the Journey: The Finale of Party Panic's Development... or IS it?
June 22, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! Graduation week is here! School is over! Well, almost. We're submitting this project tonight, and from an academic standpoint, we're done! So what happens now to Par...
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New UI, same old us
June 17, 2023
by
ctrl.alt.defeat.team
#devlog
They're here! It feels like the holidays around December time, when you were a kid, and you'd rush downstairs to open your new toys. With a special thank you to our UI designer, we have new assets to...
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Animating A Mesh Without a Skeleton by Whitaker
June 16, 2023
by
ctrl.alt.defeat.team
Hitting you guys with a double post today! So, I was working on setting up a spring board tile that would launch the player back to the start of the board. The logic was very simple. If player lands o...
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Animating Text in a Widget By Whitaker
June 16, 2023
by
ctrl.alt.defeat.team
Hello, and welcome back to another wonderful post on PARTY PANIC!!! I have been working on making a mini game selection wheel animation and decided to add some text to the animation so that it looks l...
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Final Stages and Future Prospects: Party Panic Devlog
June 15, 2023
by
ctrl.alt.defeat.team
Chris here, As we approach the end of the project, I've been meticulous in going through all systems to ensure they are polished and functioning optimally. This week was about caution and precision; w...
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The Volcano is active!
June 10, 2023
by
ctrl.alt.defeat.team
#devlog
Have you ever wanted to travel to an active volcano and stand over the peak in a floating platform where temperatures can reach 750 °F just hovering over the peak? Yes? I thought so! So without furth...
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Devlog: Conquering the Challenges in 'Crash'em Karts' - New Kart Racing Mini-game for Party Panic!
June 09, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! This week, I'm excited to announce the completion of "Crash'em Karts," a fast-paced, high-adrenaline kart racer mini-game. This project presented a fair share of cha...
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Camera Angles and using new Cameras
June 08, 2023
by
ctrl.alt.defeat.team
Welcome back! As you can see in the attached images and title we are going to be discussing camera controls!! very exciting stuff. Now I already went over the Set View Target with Blend node in a prev...
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Party Panic! Devlog: Navigating through Challenges and Revving Up for a New Mini-Game Adventure!
June 02, 2023
by
ctrl.alt.defeat.team
Hello Party Panic! community, Chris here! This week was quite a rollercoaster, as I once again took a shot at the snake mini-game. Despite my best efforts and various techniques, I struggled with the...
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Magical Arsenal - our first 1v3 minigame!
June 02, 2023
by
ctrl.alt.defeat.team
#devlog
Watch out from above! Don't get hit by your opponents! Introducing our first 1v3 minigame, Magical Arsenal, where three people are placed in an arena with crumbling tiles and the fourth person shoots...
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Created a line trace to hit a non collidable object by Whitaker
June 01, 2023
by
ctrl.alt.defeat.team
Welcome back. Today I fought a great battle. I was attempting to do ray casts, or line traces, from the front of our camera in a forward direction to see if anything was blocking the camera from viewi...
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What do "UI" see?
May 27, 2023
by
ctrl.alt.defeat.team
#devlog
Hello Party Panic! enjoyers! We're here live to you today from the Forest Board, a very popular place downtown where Wizards and Liches alike come together to have a good time. Although weirdly enough...
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Party Panic! Devlog: Menu Decorations, Game Board Refinements, and Bug Discoveries!
May 26, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! This week has been filled with intricate tasks that have taken our game a step closer to perfection. 3D Menu Room Decorations A significant portion of my week was de...
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0 index strikes again by Whitaker
May 26, 2023
by
ctrl.alt.defeat.team
Hello again, and welcome back to another adventure of me spending hours making simple mistakes. As we all know, or should know, code loves to start counting at zero! arrays start at zero, lists start...
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Mesh Colliders and manipulating them by Whitakerd
May 20, 2023
by
ctrl.alt.defeat.team
Hello, and welcome back to another wonderful update on Party Panic! Today I just finished up making my "Shock Top" Mini game. Everything went so smoothly except for one major hiccup! I couldn't actual...
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Party Panic! Devlog: Bug Hunting, Game Improvements and More!
May 20, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! Another week of development has passed and it has been filled with bug hunting and refining game details. Bug Fixes in Spell Battle In this week, I came across a maj...
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Let's Talk: Future of the game's win condition
May 19, 2023
by
ctrl.alt.defeat.team
Welcome back! This week we cracked down and decided on a win condition for Party Panic!. Previously, we had the player with the highest amount of gems win the game after 5 rounds. Simple enough, but t...
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Split Screen by Whitaker
May 14, 2023
by
ctrl.alt.defeat.team
Hello, and welcome back! Today we will be discussing how I set up 4 player split screen which certain screens displaying an AI character. First off it took me a while to just get the split screen to d...
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Party Panic! Devlog: Spell Battle, Improved Menus, and Camera Tricks (Chris)
May 12, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! This week, I've been working on introducing a new minigame and improving the player selection menus, all while tackling some tricky camera movement issues. Introduci...
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Party Panic! Devlog: Month 3, New Minigame "Chicken", and AI Challenges
May 06, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! We've started month 3 of development, and I've been hard at work on a new minigame called Chicken. This week, I focused entirely on bringing this challenging, skill-...
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Random timing of a simple task (Whitaker)
May 05, 2023
by
ctrl.alt.defeat.team
Hello again! So, we all know that a good mash game has challenging AI. However, you also do not want that AI to all produce the same results every time! I was racking my brain trying to figure out the...
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Board systems: Keys, Spells, and everything nice
April 29, 2023
by
ctrl.alt.defeat.team
#devlog
Mr. Marcos Man here, bringing you the latest in Party Panic! updates. This devlog we'll be talking about the board systems the players can interact with, because that was the main focus of my month an...
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Sound Menus 04/28/23
April 28, 2023
by
ctrl.alt.defeat.team
Hello, and welcome back! Today we will be discussing sound menus and how to set them up! At first I was really nervous to do this one as I thought I was going to have to go back through all of our pla...
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Party Panic! Devlog: Halfway Point, New Minigame, and Upcoming Improvements
April 28, 2023
by
ctrl.alt.defeat.team
1
Hey Party Panic! fans, Chris here! We're at the end of the second month of development, with just two months to go! We've reached the halfway point, and the pressure is on to create more minigames whi...
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Keys! You want 'em, we might have 'em.
April 22, 2023
by
ctrl.alt.defeat.team
#devlog
[I did not have images of the upcoming features set yet, so please accept these mock-ups done in paint for now] This week, after finishing the inventory, I started work on the keys, which are the "win...
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Party Panic! Devlog: The Making of a Classic Snake Minigame & QuadraPaddle Success
April 22, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! I'm back with another devlog to update you on my progress! This time, I've embarked on a new journey: creating a 4-player version of the classic snake arcade game. L...
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Manipulating Arrays
April 20, 2023
by
ctrl.alt.defeat.team
Hello again. This time I am representing a team fix that I just could not figure out myself. We wanted to implement an array of our mini games to be randomly picked from. This system would make sure t...
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Inventory: Dangerous to go alone, take this
April 15, 2023
by
ctrl.alt.defeat.team
Items, you want 'em, we got 'em. Use them to your advantage or debilitate your firends and make them hate you. After finishing the shop, it's time for its partner in crime, the player inventory. Befor...
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Whitaker: Be careful when moving to cpp! 04/14/2023
April 14, 2023
by
ctrl.alt.defeat.team
When your blueprints just feel like they are getting over crowded with simple branch statements and playing animations it only seems natural to want to move some of that functionality over to C++; How...
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Party Panic! Devlog: Easter Progress, Menus, Multiplayer Foundation, and a New Minigame!
April 14, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here! We hope you had a fantastic Easter! Despite the festivities, our development journey continued with exciting updates and improvements. Let's dive into the latest pro...
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Devlog: Board Shop System
April 08, 2023
by
ctrl.alt.defeat.team
#devlog
The night is lonely, barely any stars live to light your path during the Dark Days. You walk against the cold Winter winds, wanting for nourishment, for a place to rest your head after a long and tire...
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Devlog: A Spring Break Adventure
April 08, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris Here! While the team took some well-deserved time off during Spring Break, I soldiered on to make some exciting progress on our game. Let's dive into what I've been up to...
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Gamepad Controlled Menus 04/07/2023
April 07, 2023
by
ctrl.alt.defeat.team
Author: Whitaker Antalek I am embarrassed to say how much research it took me to finally figure out this issue. I only wanted to use a gamepad to control the menus of our game. The goal was to make th...
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Possessing a placed pawn
March 24, 2023
by
ctrl.alt.defeat.team
Whitaker Antalek 03/24/23 When it came to setting up players and AI i knew how to accomplish this with single player. Basic AI would be manually set into the world and UE knew to control those with an...
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Devlog: A Week of Triumphs and Trials
March 23, 2023
by
ctrl.alt.defeat.team
Hey Party Panic! fans, Chris here. We've had quite an exhilarating week here, with a healthy mix of progress and, well, panic. So, we thought it's time for another devlog to share the latest updates,...
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Minigames and their consequences
March 21, 2023
by
ctrl.alt.defeat.team
#Marcos, #Blogpost
Hello! Marcos blogging time. Me and minigames go way back. We've been friends for as long as I can remember. Whether Mario Party, or DK64, or what have you, we shared a lot of good memories. But now...
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Whitaker: Double check all components When setting up actor locations!
March 21, 2023
by
ctrl.alt.defeat.team
03/18/2023 My main issue was when I spawned the dice block using player input. The dice block would stay at 0,0,0 in the world! I tried setting up different root components and made sure everything wa...
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Issues have arrived... The Search for a Reliable Solution to Returning Players in Unreal Engine.
March 17, 2023
by
ctrl.alt.defeat.team
Greetings, fellow game developers! Chris here. Today, we're going to discuss an issue that's been causing me quite a bit of trouble lately. As some of you may know, returning players to their original...
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Welcome to the adventure!
March 09, 2023
by
ctrl.alt.defeat.team
#Greetings
Greetings everyone! We are a team of three students working on our final project for school, and we are excited to announce our new game, Party Panic! We are just setting off on this journey, and we c...
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