Gamepad Controlled Menus 04/07/2023


Author: Whitaker Antalek
 I am embarrassed to say how much research it took me to finally figure out this issue. I only wanted to use a gamepad to control the menus of our game. The goal was to make the entire game playable with a gamepad instead of needing a keyboard. Especially since the game is meant to be played with four gamepads! All over there seemed to be outdated information on how to do this. That is the problem with using the latest version of Unreal Engine. I found a lot of forums with the same problem but very little solutions. The ones that did contain solutions used broken link to images as a way to describe how they fixed it. Which did not help at all. Until I eventually found the man with the answer to all my questions!

The annoying part is how easy it actually was to fix this issue! Once I was able to figure out HOW to default focus to one of my buttons. The rest was already built into unreal. On creating the Widget you need to set keyboard focus to one of the buttons. After that you can user the arrow keys or the joy stick to move between buttons without the mouse. You can use 'enter' or 'A' on the gamepad to select a button which triggers the on Clicked event. It was literally 3 nodes!! Very Frustrating. I will be making some tutorials to help future enthusiasts with this same issue. I will also add appropriate tags and titles to better guide people to my vides.

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